There's probably a way to transform hitboxes into world space, in which case
you'd check for the closest one, or you could back up a vector along the x
negative units of the forward vector of the bolt when it collided, and run a
raycast and grab the hitbox like that(bit hacky)

From: ibutsu <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: [hlcoders] Crossbow bolts/projectiles and hitgroups
Date: Sun, 26 Jun 2005 01:11:25 -0400

Hello, I've made a bullet/projectile class based off the crossbow
bolt, but I've noticed that the crossbow bolt (and thus my
projectiles) do not provide hitgroup information, is there any
(preferably easy :) way to have this implemented, if it is at all
possible?

Thanks for your help,

- ibutsu

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