I would rather not have it hand edited, which is another dilemma...
John Sheu wrote:
On Sunday 17 July 2005 10:07 am, Kamran wrote:
If I wanted to keep track of a player's information... like all the
objects they've picked up throughout their game and I'd also like to
save it when they save the game, is it better to store a KeyValues
object inside the code and save it to a file when they save the game? Or
is it better to create a temporary file and then delete it when they
exit or copy it when they save the game to their save directory?
A question to ask: what kind of data is this? Something that you won't mind
the player hand-editing, or what?
--
I
think poem
that never as a
I shall see a lovely as binary tree
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Kamran A
Get Firefox! Safer, Faster, Better.
<http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders