I understand why they would want to prevent cheating in multiplayer
but surely there must be some way to do this in singleplayer games,
since you can just as easily cheat by enabling godmode or impulse 101.
 Like if someone wants to play the original game with their own little
modifications.  If creating a mod is the only way to do this then I'll
go with that, but short of copying all the original game content to
the mod directory I don't see how you'd be able to play the original
game with the modifications, which is ideally what I'm going for.

Thanks for the help in advance.

On 7/19/05, Cedric . <[EMAIL PROTECTED]> wrote:
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> i think it's impossible, to prevent cheaters to change all  the default files
>
> ----------------------------------------
> Beg0 - [EMAIL PROTECTED]
> Coder of HL funzy mod
> -----------------------------------------
>
> > De: Skyler York <[EMAIL PROTECTED]>
> > A: [email protected]
> > Objet: [hlcoders] GCF Override
> > Date: Mon, 18 Jul 2005 18:30:00 -0700
>
> > Hey everyone,
> >
> > I've been trying to find a way to override the default Half-Life 2 GCFs
> > by mimicking the file structure on disk, much like you would do in
> > Half-Life 1 to override PAK files.  However I'm not having much luck,
> > since it appears that the engine ignores my override files and just
> > loads everything from the GCF file anyway.  I'm not looking to create a
> > new mod altogether, and at this point I need to do this without
> > modifying code.  I noticed that in GCFScape most (if not all) of the
> > files have the property "Local Has Priority" set to False, which would
> > explain why my problem exists.
> >
> > So is there anyway around this?  Remember, I'm not looking to create a
> > new mod or change any code, just to override the GCF files like you
> > could the PAK files
> >
> > - Skyler 'Zipster' York.
> >
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