This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Zombies scorch themselves black as they take fire damage. Look for calls to the Scorch() function in their code.
________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas TISSOT-DUPONT ( Dolphin's Eye ) Sent: Friday, July 22, 2005 7:57 AM To: [email protected] Subject: [hlcoders] How do lighten/darken a material from the Source Code This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello the list ! I would like to know how I can lighten or darken a material of an entity directly from the game's code. One of my friends told me about the SetRenderColor() function, but it seems this is not the one I'm looking for. Otherwize, may I have to change the entity's material so as to bind to it a darker material ( e.g: burning entity ) Any idea? Thank you very much! --Thomas -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

