According to some SDK FAQs...

> The maximum map size is currently set at +/-16384 units (16x the
> horizontal area of Half-Life 1, 64x overall volume).
>
> Mods can choose their own unit scale for the world. For example, 1 unit
> could be made to be equal to 1 foot, or to 1/10 of an inch. Physics will be
> adjusted accordingly, but collisions are only guaranteed to be accurate to
> 1/32nd of a unit.

Anyone experimented with overriding that maximum map size in worldsize.h to make
it even bigger?  I noticed the following comment, which doesn't bode well for
that approach...

// NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO
STORE THE BOUNDS

Which leaves the part about setting the unit scale.  Any pointers from anyone
about where this is set?


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