According to some SDK FAQs... > The maximum map size is currently set at +/-16384 units (16x the > horizontal area of Half-Life 1, 64x overall volume). > > Mods can choose their own unit scale for the world. For example, 1 unit > could be made to be equal to 1 foot, or to 1/10 of an inch. Physics will be > adjusted accordingly, but collisions are only guaranteed to be accurate to > 1/32nd of a unit.
Anyone experimented with overriding that maximum map size in worldsize.h to make it even bigger? I noticed the following comment, which doesn't bode well for that approach... // NOTE THAT IF THIS GOES ANY BIGGER THEN DISK NODES/LEAVES CANNOT USE SHORTS TO STORE THE BOUNDS Which leaves the part about setting the unit scale. Any pointers from anyone about where this is set? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

