You don't set it. You just build everything to that scale. Assets for HL2/cstrike/etc are built to 1 unit = 1 inch scale. If you want your mod to run at a different scale you will need to modify any HL2 assets you are using.
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kamran > Sent: Friday, July 22, 2005 9:53 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Some questions on map size/scale > > I would also like to know how to set this, however I doubt I > will use it... but I've wondered about this too. > > Tim Holt wrote: > > >Back to the original quote from the SDK FAQ... > > > > > > > >>Mods can choose their own unit scale for the world. For example, 1 > >>unit could be made to be equal to 1 foot, or to 1/10 of an inch. > >>Physics will be adjusted accordingly, but collisions are only > >>guaranteed to be accurate to 1/32nd of a unit. > >> > >> > > > >Physics, player view height, player bounding boxes, etc. That's the > >kind of scaling stuff that needs more than just me saying > "Make it so!" > > > >Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>: > > > > > > > >>Tim Holt wrote: > >> > >> > >>>Which leaves the part about setting the unit scale. Any pointers > >>>from > >>> > >>> > >>anyone > >> > >> > >>>about where this is set? > >>> > >>> > >>> > >>Scale is arbitrary. YOU decide what you want 1 unit to mean > >>(centimeters, inches, feet, miles, etc.). > >> > >>-- > >>Jeffrey "botman" Broome > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list > archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > Kamran A > Get Firefox! Safer, Faster, Better. > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders