You don't set it.  You just build everything to that scale.  Assets for
HL2/cstrike/etc are built to 1 unit = 1 inch scale.  If you want your
mod to run at a different scale you will need to modify any HL2 assets
you are using.


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kamran
> Sent: Friday, July 22, 2005 9:53 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Some questions on map size/scale
>
> I would also like to know how to set this, however I doubt I
> will use it... but I've wondered about this too.
>
> Tim Holt wrote:
>
> >Back to the original quote from the SDK FAQ...
> >
> >
> >
> >>Mods can choose their own unit scale for the world. For example, 1
> >>unit could be made to be equal to 1 foot, or to 1/10 of an inch.
> >>Physics will be adjusted accordingly, but collisions are only
> >>guaranteed to be accurate to 1/32nd of a unit.
> >>
> >>
> >
> >Physics, player view height, player bounding boxes, etc.  That's the
> >kind of scaling stuff that needs more than just me saying
> "Make it so!"
> >
> >Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>:
> >
> >
> >
> >>Tim Holt wrote:
> >>
> >>
> >>>Which leaves the part about setting the unit scale.  Any pointers
> >>>from
> >>>
> >>>
> >>anyone
> >>
> >>
> >>>about where this is set?
> >>>
> >>>
> >>>
> >>Scale is arbitrary.  YOU decide what you want 1 unit to mean
> >>(centimeters, inches, feet, miles, etc.).
> >>
> >>--
> >>Jeffrey "botman" Broome
> >>
> >>
> >
> >_______________________________________________
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> >
> >
> >
> >
> >
>
> --
> Kamran A
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