Ah I was really expecting some one shot "Scale it all with this" value rather
than overriding player size, POV height, movement speed, that kind of thing.

Quoting Jay Stelly <[EMAIL PROTECTED]>:

> You don't set it.  You just build everything to that scale.  Assets for
> HL2/cstrike/etc are built to 1 unit = 1 inch scale.  If you want your
> mod to run at a different scale you will need to modify any HL2 assets
> you are using.
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Kamran
> > Sent: Friday, July 22, 2005 9:53 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Some questions on map size/scale
> >
> > I would also like to know how to set this, however I doubt I
> > will use it... but I've wondered about this too.
> >
> > Tim Holt wrote:
> >
> > >Back to the original quote from the SDK FAQ...
> > >
> > >
> > >
> > >>Mods can choose their own unit scale for the world. For example, 1
> > >>unit could be made to be equal to 1 foot, or to 1/10 of an inch.
> > >>Physics will be adjusted accordingly, but collisions are only
> > >>guaranteed to be accurate to 1/32nd of a unit.
> > >>
> > >>
> > >
> > >Physics, player view height, player bounding boxes, etc.  That's the
> > >kind of scaling stuff that needs more than just me saying
> > "Make it so!"
> > >
> > >Quoting "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]>:
> > >
> > >
> > >
> > >>Tim Holt wrote:
> > >>
> > >>
> > >>>Which leaves the part about setting the unit scale.  Any pointers
> > >>>from
> > >>>
> > >>>
> > >>anyone
> > >>
> > >>
> > >>>about where this is set?
> > >>>
> > >>>
> > >>>
> > >>Scale is arbitrary.  YOU decide what you want 1 unit to mean
> > >>(centimeters, inches, feet, miles, etc.).
> > >>
> > >>--
> > >>Jeffrey "botman" Broome
> > >>
> > >>
> > >
> > >_______________________________________________
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> > >
> > >
> > >
> > >
> > >
> >
> > --
> > Kamran A
> > Get Firefox! Safer, Faster, Better.
> > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >
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> >
> >
>
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