Doesn't the SDK base depend on hl2mp? If you wanted to actually run a
server after compiling your mod, you would probably need hl2mp files.
By the way, a few people in the past (as well as myself) have gotten
errors which are a result of not having the right versions of GCC. I
am running GCC 3.4.3 and GLIBC 2.3.4 and I cannot compile under linux.
Here is the error:
In file included from
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/../../../../include/c++/3.4.3/string:48,
from ../dlls/../public/stdstring.h:26,
from ../dlls/ai_playerally.h:18,
from ../dlls/npc_talker.h:32,
from ../dlls/npc_talker.cpp:10:
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/../../../../include/c++/3.4.3/memory:77:62:
macro "max" requires 2 arguments, but only 1 given
If you see a bunch of errors like that after compiling for a while, I
can't help you. There was an old message on the list and someone
advised the other person to get the exact versions that Valve
recommends to fix the problem. Fedora Core 3 comes with versions very
close to the exact ones recommended, hopefully you will be OK. I was
just trying to compile the SDK as a favor to someone, so I didn't
bother getting the right versions and trying again because I'm lazy
(but perhaps I'll try on a computer that isn't my desktop) :)
-Slash
On 7/25/05, Ben Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> So you have to download the whole of hl2mp to get those 2 files, crazy.
>
> Maybe valve should put an -game srcsdk ?
>
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