Or maybe even an RTS-style game like NS or the old C&C:Renegades
multiplayer, where you can choose to be a certain unit and just play
it out on a large battlefield.  That would certainly take up more than
16 players per team if you consider a mixture of land, air, water
units, infantry, tanks, stationary defenses, etc.

But the real question is if the engine can handle the network traffic!

On 7/26/05, tei <[EMAIL PROTECTED]> wrote:
> Jeff Fearn wrote:
> >>From the FAQ:
> >
> > #  Will mods be able to set maxplayers > 32?
> >
> >       Our plan is to allow a mod to go above this on a per-mod basis.
> > No promises yet on that :)
> >
> > Did this ever happen? If so what is the absolute max and how is it set?
>
> [mod idea warning]
>
> Hehehe.
>
> What can be fun?
>
> A mod about to command a giganteout mech, or maybe a giganteous
> mothership over enemy territory. Then let the team chat strategy, drive
> defense turrets/guide laser bombs/repair damage, etc..
>
> If all turrets and strategy points (engine, radar, etc) are lost, the
> other team win.
>
> Tactical commanders can join the game has spectator or something, and
> send voice commands to the playing characters (bots or human). Maybe
> roleplaying If you add a few RPG items, plot and persistents stuff.
>
>
> [/mod idea warning]
>
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