Nevermind my last question, turns out render targets are really just a
special kind of material. So yeah that would explain how you render to
a texture :P
Kamran wrote:
Excellent if you could, I'd love you. :-P
Maurino Berry wrote:
I'll post a tutorial in a week or so.
From: "sykes" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] 3d model in a VGUI panel?
Date: Wed, 27 Jul 2005 15:36:59 +0000
Totaly looking to do the same thing for our MOD.
Want to make a weapon model selection GUI.. (we have replacement
models for
our weapons).. currently its an external app, but i'd like to
incorperate
it
ingame..
On Wed, 27 Jul 2005 00:39:28 -0700, Skyler York wrote
> It's absolutely possible. Just take a look at
> IVModelRender::DrawModel() on the client, in addition to
> C_BaseAnimating::DrawModel() and C_BaseAnimating::InternalDrawModel()
> to see how studio models are rendered and how the function is
> called. This works well for regular screen-space panels, however
> for world-space panels like CVGuiScreen you'll probably have to
> render to a texture, and then render the texture on a panel. Check
> out view.cpp and view_scene.cpp around the places where
> IMaterialSystem::SetRenderTarget() is called. However the material
> system uses ITexture and the VGui system uses texture IDs, and I'm
> not sure how to bridge that gap so you can render the texture on the
> panel. I'm sure someone who knows more (read: Valve developer) can
help.
>
> Kamran wrote:
>
> > Is it possible to load a 3d model into a little panel to show on a
VGUI
> > screen?
> > --
> > Kamran A
> > Get Firefox! Safer, Faster, Better.
> > <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85>
> > Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox
> >
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>
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