I'll do you a favor, and up the verts in cst and do a
1.0.2 relase - of course, i will have to test it, and
that can take upto a week - www.zhlt.tk will have the
updated version

Adam

--- Spektre <[EMAIL PROTECTED]> wrote:

> Realistically, you should never need more than that
> many verts in a map.
> If you have that many vertices in a map, it's time
> to consider changing
> some of your brush geometry into model geometry.
> That's a good place to
> start optimizing.
>
> Ben Davison wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Optmize your map.
> >
> >On 8/1/05, Kiran Sudhakara <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >>i was testing a rather large map and i came upon a
> >>crash. i got the error msg: "Too many verts for a
> >>dynamic vertex buffer (33114>32768) Tell a
> programmer
> >>to up VERTEX_BUFFER_SIZE."
> >>
> >>problem is... there is no VERTEX_BUFFER_SIZE to be
> >>found. i think the code that the msg is
> referencing is
> >>not part of the sdk. are there any solutions that
> i
> >>myself can use? if not are there any plans for
> valve
> >>to increase some of the engine limits? it seems
> like
> >>everywhere i turn im hitting another limitation of
> the
> >>engine.
> >>
> >>-Kiran
> >>
> >>
> >>
>
>>____________________________________________________
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> >>
> >>
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> >>please visit:
>
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> >>
> >>
> >>
> >>
> >
> >
> >--
> >- Ben Davison
> >- http://www.shadow-phoenix.com
> >--
> >
> >_______________________________________________
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>
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> >
> >
> >
> >
>
>
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>


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