Hi everybody! I have just upgraded to VS .NET 2003, yes I am cutting
edge ;) And I still can not get the debugger to catch seg faults :(

I can set break points and if they are set before a crash then it will
stop and get in to the debugger ok, however if the crash is before the
break point then the server will just crash and exit.

Just to recap...

Halflife 1 mod, VS .NET 2003, can set and catch break points, seg
faults don't get caught by debugger, Windows XP.

Commmand line args: -steam -allowdebug -game wizardwars

Not sure  -allowdebug is required for HL1 mods, but tried it anyway :)

SteamApp.cfg:
        SteamAppId=70
        SteamAppVersionId=0
        SteamInstallPath="D:\Steam"
        [EMAIL PROTECTED]
        BinaryLogEnable = disable

Steam.dll & msvcr70.dll in half-life directory

Jeff

On 5/15/05, Jeff Fearn <[EMAIL PROTECTED]> wrote:
> On 5/15/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > Just download the dlls'
> >
> > You can find them in the zhlt package -
> > http://downloads.ammahks.com/zhlt/zhlt321.zip (place
> > them in the system32 folder)
> >
> > I dont know why its asking for them, mayb vs6
> > downloaded a service pack in the background
>
> I should have mentioned, I did d/l this dll and put it in the steam
> directory, which removes the message, however VC++ will still not
> debug the crash, steam just exits :(
>
> Jeff
>

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