I'm looking into producing a mod that involves widespread player creation of static brush entities. The biggest problem with that is lighting - instancing them /should/ be simple enough, but lighting them correctly looks to prove a major difficulty.
I suppose my question is this: might it be possible in a mod to run low-quality RAD calculations on-demand and update a face's lightmap ingame? Once they are created the brushes will be static, so it's a one time operation. If something that outlandish won't work, what might? Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders