On 8/16/05, Skyler York <[EMAIL PROTECTED]> wrote: > Maybe just make the view model a VPhysics object that's attached to > the player at a point and tries to stay oriented forward, and it will > interact naturally with the environment. Just my two cents.
This would rock! What are the limits on VPhysics objects in SP? Quantity wise. On a slightly different path, is it "possible" to have the player as a VPhysics object? Maybe then they wouldn't walk like puppets or get stuck on 2 inch high objects. I'm thinking than this would be cool even if it was a demonstration on how immersive and realistic an envirnoment could be. And to wonder over there a bit; how are the collisions for the VPhysics objects calculated? Is it just a bounding box with axil rotation or is it done on the models mesh? Again calculating the collisions on the models mesh would be cool even in a very simple environment ... too me anyways ;) Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders