Waste of an entity
instead, in the ::Spawn() method of your flag entity, save the GetAbsOrigin() to some m_vecInitial then when you want to "restore" it just SetAbsOrigin(m_vecInitial);
From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] Resetting model entity for CTF Date: Wed, 17 Aug 2005 18:50:34 +0100 Would it not be easiest to simply create a point entity like the player spawns that is something like flag_blue then when the "blue" flag is captured you can simply send it back to the flag_blue point? I'm sure there is some reason you wouldn't do it that simply, but off the top of my head that seems like the simplest way. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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