Waste of an entity

instead, in the ::Spawn() method of your flag entity, save the
GetAbsOrigin() to some m_vecInitial
then when you want to "restore" it just SetAbsOrigin(m_vecInitial);



From: "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] Resetting model entity for CTF
Date: Wed, 17 Aug 2005 18:50:34 +0100

Would it not be easiest to simply create a point entity like the
player spawns that is something like flag_blue then when the "blue"
flag is captured you can simply send it back to the flag_blue point?

I'm sure there is some reason you wouldn't do it that simply, but off
the top of my head that seems like the simplest way.

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