I was thinking of tackling this by having the "mini" overview be as it is now -
no mouse interface.  But then also an alternate overview map which is actually
a modal dialog - like the MOTD display is (have to click "OK" to continue).

Quoting Kamran <[EMAIL PROTECTED]>:

> That's pretty impossible, if you think about it: if your mouse is
> controlling your view, how can it also control the overview map?
>
> There should be a way though if you toggle it fullscreen, which is I
> think what you're after?
>
> Alex Thomson wrote:
>
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >
> >So, I've set up my overview map pretty much as described in the Wiki and
> >that all works great.
> >
> >Now I want a mouse cursor visible on that panel (like in the console or
> >options menu). I've tried the functions SetMouseInputEnabled and
> >HasInputElements, along with various other things, but none of these
> >seem to help. The mouse still controls the player movement and no cursor
> >is visible. Any ideas?
> >
> >
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