No, i am useing an r_screenover lay
engine->ServerCommand
I am useing this, becuase i know it works, and "was"
less hassle for another trigger brush i wrote to
overlay a texture (sneaking around)
Where would i find info about HUD Elements?
dev.valve.com?
--- Kamran <[EMAIL PROTECTED]> wrote:
> Is the overlay in its own HUD element? Because then
> all you'd do is use
> a HudAnimation to fade it out.
>
> Adam "amckern" Mckern wrote:
>
> >I am trying to fade a HUD overlay texture, and
> dont
> >know if I should run a think script of
> >engine->ServerCommand's referencing a new overlay
> each
> >time, or if I can add alpha to the texture over a
> few
> >seconds, so its completely black, and then call on
> my
> >complete alpha null texture
> >
> >-----------
> >
> >If your confused, I have added a overlay for when
> your
> >in the rain, if you step out of the rain, at this
> >moment, I am calling
> >engine->ServerCommand("r_screenoverlay
> >hudoverlays/null\n") that shuts the rain over lay
> off
> >as soon as you exit the rain brush
> >
> >I want the rain to fade away, so it looks more
> natural
> >
> >Any help please?
> >
> >Adam
> >
> >My Website http://ammahls.com
> > Lead Programer NightFall
> >
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>
> --
> Kamran A
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