view_scene.cpp, line 2315

        // FIXME: I disabled cheap water LOD when local specular is specified.
        // There are very few places that appear to actually
        // take advantage of it (places where water is in the PVS, but outside 
of LOD range).
        // It was 2 hours before code lock, and I had the choice of either 
doubling fill-rate everywhere
        // by making cheap water lod actually work (the water LOD wasn't 
actually rendering!!!)
        // or to just always render the reflection + refraction if there's a 
local specular specified.
        // Note that water LOD *does* work with refract-only water

--
                                I
            think                                poem
   that              never               as                a
I       shall    see        a     lovely      as     binary   tree

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