view_scene.cpp, line 2315
// FIXME: I disabled cheap water LOD when local specular is specified.
// There are very few places that appear to actually
// take advantage of it (places where water is in the PVS, but outside
of LOD range).
// It was 2 hours before code lock, and I had the choice of either
doubling fill-rate everywhere
// by making cheap water lod actually work (the water LOD wasn't
actually rendering!!!)
// or to just always render the reflection + refraction if there's a
local specular specified.
// Note that water LOD *does* work with refract-only water
--
I
think poem
that never as a
I shall see a lovely as binary tree
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