This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yes, that is the case for every callback.
- Alfred ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael A. Hobson Sent: Tuesday, August 23, 2005 10:55 PM To: [email protected] Subject: RE: [hlcoders] Server Plugins - Engine Callback Order Alfred Reynolds said: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Plugin calls happen before the game dll calls. > > - Alfred > Alfred, Thank you for the speedy reply (as usual). This is the case for each and every plugin callback ? (plugin callback first -- then game dll callback). The reason I ask, is that that would not make sense for LevelInit(), since map entity initialization is done in the game DLL. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

