If you can get the material, can you then get the UV map info and figure out where on the material the contact is? With that you could start to do simple zone areas on the material.
Quoting [EMAIL PROTECTED]: > I want to be able to group faces/triangles of a collision mesh in one of > my models into separate groups. Inside my mod, I want to be able to tell > from a trace which group of faces was hit by the trace. The closest thing > I can see at doing that is by looking at the "surface" (csurface_t) of the > trace. This doesn't give me much information, but from there I can use > "surface.surfaceProps" to get to surfacedata_t. From there, I can get to > "surfacegameprops_t" which has an interesting variable named "material". > I was hoping from that I could get information about the material assigned > to the collision mesh's faces. Unfortunately, the entire model yields the > same material no matter what texture is assigned to it, and it looks like > it's intended for a material defined in Hammer. I'd rather not use > hitboxes, but I will if that's the only alternative. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

