--
[ Picked text/plain from multipart/alternative ]
Awesome, thanks Jay!

When you say not as optimized, would the game run time performance be
affected? I can understand a file taking longer to load to decompress of
course. Also would there be an increase in loading times on an uncompressed
.zip versus compressed, or should I just enjoy the compression benefit
instead? Thanks for the quick response btw.

Josh

On 9/6/05, Jay Stelly <[EMAIL PROTECTED]> wrote:
>
> Put an uncompressed zip file named zip0.zip (for additional zip files
> increment the number) in your mod root directory.
> Also you can use bspzip.exe to add files to a BSP and those will get
> loaded before anything in the filesystem.
>
> HL2 & CS:S don't use this feature (so it is less well tested/optimized
> than it would be otherwise), but it is functional.
>
> Jay
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Josh Coyne
> > Sent: Tuesday, September 06, 2005 4:45 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Pak file in Source?
> >
> > --
> > [ Picked text/plain from multipart/alternative ] Okay, Thanks.
> >
> > Josh
> >
> > On 9/6/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > >
> > > The bsp files support assets geting compresed into them, i
> > think this
> > > is the nearest it can get. (look up
> > > pakrat)
> > >
> > > Please prove me wrong
> > >
> > > Adam
> > >
> > > --- Josh Coyne <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] Hello guys,
> > > >
> > > > I havent seen it anywhere so I figured I would ask here. Does the
> > > > source engine support .pak files like the original
> > Half-Life? if it
> > > > does not is there an equivalent format (other than .gcf of
> > > > course) that is used?
> > > >
> > > > Thanks,
> > > > Josh 'gage' Coyne
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > >
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > My Website http://ammahls.com
> > > Lead Programer NightFall
> > >
> > > This email has been sent from Adam McKern, and is not one
> > of the many
> > > spam bots that use my email address.
> > > If you receive an email that has not got this signature
> > line, please
> > > delate the email, and not respond in any way to it.
> > >
> > >
> > >
> > >
> > > ______________________________________________________
> > > Click here to donate to the Hurricane Katrina relief effort.
> > > http://store.yahoo.com/redcross-donate3/
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the
> > list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to