you are still in 1st person because the CInput::CAM_ToThirdPerson()
containe the following code

#if !defined( TF2_CLIENT_DLL ) && !defined( CSTRIKE_DLL )

#if !defined( _DEBUG )
   if ( gpGlobals->maxClients > 1 )
   {
       // no thirdperson in multiplayer.
       return;
   }
#endif

#endif

you probably have to comment this lines

Lachlan Gunn a écrit :

       input->CAM_ToThirdPerson();


Where am I supposed to put this in? Because I've put it in the player
spawn code, but it's still in first person....I'm not sure when I'm
supposed to switch to third person.



}


in_camera.cpp, line 56

On 9/10/05, Lachlan Gunn <[EMAIL PROTECTED]> wrote:


Hi,
Sorry if this is an amazingly stupid question, but how would I go
about switching a player to third-person view?  There is a function in
CInput, but I cannot find an instance to call it from.
--
Thanks,
Lachlan

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--
Lachlan

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