I haven't looked much into the buggy code (infact I haven't looked at the SDK for a while now ..)
Maybe I'm a little late here, but what I would do is create a horse entity, code and animate the way it walks and runs, etc, then when the player rides the horse, I would simply attach the player to the horse (just like a weapon is attached to the player), so I won't be moving the player, I would simply move the horse and the 'attachment' should take care of moving the player with the horse. Ofcourse I would look at the vehicle/player/weapon code to get some ideas about the details of implementing such a design. On 8/26/05, Morten Nielsen <[EMAIL PROTECTED]> wrote: > That sounds really cool... i did not know the controlable vehicles > could have AI.. > > but the reason i would rather like the horse as a model is because the > movement of the player is more smooth when just walking around! i just > want to create the ilusion of riding a horse.. that will give mutch > better aligning to the map than the buggy vehicle code.. when the > player mounts the horse i will try to give they player increased > movement speed and the point of view will be set so it seems your on > the back of the horse.. and when you look down you se the horse.. > > does that sound compleatly stupid to do? > > 2005/8/25, Joshua A. Jacobo <[EMAIL PROTECTED]>: > > Morten, > > > > Well why not design the horse as a vehicle and simply add the NPC AI > > entity code to it. One of its conditions could be "am I being ridden?" > > and if so the state would be null or no AI. Once the player is knocked > > from or dismounts the horse, that condition changes and its state > > shifts again to active AI and it can move about, flee from the battle > > etc etc. > > > > We're working with a medieval-style modification as well so email me if > > you have any other questions. > > > > Joshua Jacobo > > Creative Director > > Realms of Valhallon > > www.realmsofvalhallon.com > > > > Morten Nielsen wrote: > > > > >Hi i just reasently joined this "list" so forgive me if im dooing > > >anything wrong! Thanks! > > > > > >But the question is: > > > > > >Is it possible to have 2 models. One of you (the player) and one of a > > >horse.. and when you press use on that horse.. the player will mount > > >the horse and the horse model will stick to the players movements. so > > >when you pressforward. the player will be playing the riding horse > > >forward animation and the horse will be doing the running animation. > > > > > >I don't want the player to do the running forward animation when on > > >the horse.. that would look stupid :) > > > > > >But i don't want the horse i want to create to be a "buggy" with just > > >a horse skin. i want it to become a NPC with its own mind.. so if you > > >etc. explode something near it it will run away.. use AI etc.. > > > > > >But is this all possible? > > > > > >Im looking to create a medival mod with knights and kings.. but im not > > >starting the projekt until i know it can be done on source ( i hope so > > >source is great) > > > > > >Thanks in advance! Sorry for my bad english! > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

