I haven't looked much into the buggy code (infact I haven't looked at
the SDK for a while now ..)

Maybe I'm a little late here, but what I would do is create a horse
entity, code and animate the way it walks and runs, etc, then when the
player rides the horse, I would simply attach the player to the horse
(just like a weapon is attached to the player), so I won't be moving
the player, I would simply move the horse and the 'attachment' should
take care of moving the player with the horse.

Ofcourse I would look at the vehicle/player/weapon code to get some
ideas about the details of implementing such a design.

On 8/26/05, Morten Nielsen <[EMAIL PROTECTED]> wrote:
> That sounds really cool... i did not know the controlable vehicles
> could have AI..
>
> but the reason i would rather like the horse as a model is because the
> movement of the player is more smooth when just walking around! i just
> want to create the ilusion of riding a horse.. that will give mutch
> better aligning to the map than the buggy vehicle code.. when the
> player mounts the horse i will try to give they player increased
> movement speed and the point of view will be set so it seems your on
> the back of the horse.. and when you look down you se the horse..
>
> does that sound compleatly stupid to do?
>
> 2005/8/25, Joshua A. Jacobo <[EMAIL PROTECTED]>:
> > Morten,
> >
> > Well why not design the horse as a vehicle and simply add the NPC AI
> > entity code to it. One of its conditions could be "am I being ridden?"
> > and if so the state would be null or no AI. Once the player is knocked
> > from or dismounts the horse, that condition changes and  its state
> > shifts again to active AI and it can move about, flee from the battle
> > etc etc.
> >
> > We're working with a medieval-style modification as well so email me if
> > you have any other questions.
> >
> > Joshua Jacobo
> > Creative Director
> > Realms of Valhallon
> > www.realmsofvalhallon.com
> >
> > Morten Nielsen wrote:
> >
> > >Hi i just reasently joined this "list" so forgive me if im dooing
> > >anything wrong! Thanks!
> > >
> > >But the question is:
> > >
> > >Is it possible to have 2 models. One of you (the player) and one of a
> > >horse.. and when you press use on that horse.. the player will mount
> > >the horse and the horse model will stick to the players movements. so
> > >when you pressforward. the player will be playing the riding horse
> > >forward animation and the horse will be doing the running animation.
> > >
> > >I don't want the player to do the running forward animation when on
> > >the horse.. that would look stupid :)
> > >
> > >But i don't want the horse i want to create to be a "buggy" with just
> > >a horse skin. i want it to become a NPC with its own mind.. so if you
> > >etc. explode something near it it will run away.. use AI etc..
> > >
> > >But is this all possible?
> > >
> > >Im looking to create a medival mod with knights and kings.. but im not
> > >starting the projekt until i know it can be done on source ( i hope so
> > >source is great)
> > >
> > >Thanks in advance! Sorry for my bad english!
> > >
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> > >
> > >
> >
> >
> >
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