Have you looked at the npc code? You might be able to get them to be in formation if they are with in a x radi of the player - such as a box formartion
Only fall back is if the ai gets stuck behind a door, on a prop, or against a wall - the formation will get broken The wepon idea to me - sounds best to work with, and i fell has less chance of looking bad, and buging up --- Greg Lindquist <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hmmn, I like the idea of making each formationi a > new weapon, but I'm > thinking of a more autonomous firing capability. We > came up with the idea by > relating it to Madden. When you have the ball, you > select your play and your > team follows accordingly. So, our GUI would have a > little "playbook" on the > right side that allows the player to select a > formation from the "playbook" > and the robots would occur accordingly. > > On 9/13/05, Adam amckern Mckern <[EMAIL PROTECTED]> > wrote: > > > > A few ideas, that might get you started > > > > Each formation is a player weapon - of course this > > weapon will not be directly attached to the > player, > > and it also alows less of a head shot canon ai - > > becuse the player will need to press and hold > there > > fire button to make the bots shot > > > > Any Help? > > > > Adam > > > > --- Greg Lindquist <[EMAIL PROTECTED]> > wrote: > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I'm thinking of building a new feature for a > mod. > > > The feature is pretty coder intensive, so I'll > get > > > right into it. I have a > > > class based mod, where two teams battle it out > in an > > > underground > > > environment. > > > So, one of the classes that's being designed is > a > > > scientist type that has > > > no weapons, except for 4 robots. These robots > are > > > controlled completely by > > > the scientist who has a list of formations that > he > > > can tell his robots to > > > form. > > > So to show graphically, I have created a map of > > > what I'm thinking about. > > > X - player (the scientist) > > > + - the player controlled robots. Here's a few > > > possible formations: > > > + + + + ++ > > > X or + X or X+ > > > + + + + > > > So you can select a hud element and the robots > > > will go right into those > > > formations, defending the player. > > > How can I approach a feature this large? > > > Remember, these robots do not roam from their > > > assignment, they do not > > > behave on their own. Their primary objective is > to > > > attack any enemy who > > > fires apon the player or robot. And also to > attack > > > any enemy who's within a > > > very close range of the player (or robot). > > > Any ideas? -Greg > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view > > > the list archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > --------My Website http://ammahls.com > > Lead Programer NightFall > > > > This email has been sent from Adam McKern, and is > not one of the many spam > > bots that use my email address. > > If you receive an email that has not got this > signature line, please > > delate the email, and not respond in any way to > it. > > > > > > > > __________________________________ > > Yahoo! Mail - PC Magazine Editors' Choice 2005 > > http://mail.yahoo.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > --------My Website http://ammahls.com Lead Programer NightFall This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

