--
[ Picked text/plain from multipart/alternative ]
Hmmn. I'm not so paranoid about them bumping into a wall, so long as it
tries to get back into formation.
  And no, I haven't looked at the NPC code. I was wondering if it's
salvagable for a multiplayer mod.

 On 9/14/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> Have you looked at the npc code?
>
> You might be able to get them to be in formation if
> they are with in a x radi of the player - such as a
> box formartion
>
> Only fall back is if the ai gets stuck behind a door,
> on a prop, or against a wall - the formation will get
> broken
>
> The wepon idea to me - sounds best to work with, and i
> fell has less chance of looking bad, and buging up
>
> --- Greg Lindquist <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hmmn, I like the idea of making each formationi a
> > new weapon, but I'm
> > thinking of a more autonomous firing capability. We
> > came up with the idea by
> > relating it to Madden. When you have the ball, you
> > select your play and your
> > team follows accordingly. So, our GUI would have a
> > little "playbook" on the
> > right side that allows the player to select a
> > formation from the "playbook"
> > and the robots would occur accordingly.
> >
> > On 9/13/05, Adam amckern Mckern <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > A few ideas, that might get you started
> > >
> > > Each formation is a player weapon - of course this
> > > weapon will not be directly attached to the
> > player,
> > > and it also alows less of a head shot canon ai -
> > > becuse the player will need to press and hold
> > there
> > > fire button to make the bots shot
> > >
> > > Any Help?
> > >
> > > Adam
> > >
> > > --- Greg Lindquist <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm thinking of building a new feature for a
> > mod.
> > > > The feature is pretty coder intensive, so I'll
> > get
> > > > right into it. I have a
> > > > class based mod, where two teams battle it out
> > in an
> > > > underground
> > > > environment.
> > > > So, one of the classes that's being designed is
> > a
> > > > scientist type that has
> > > > no weapons, except for 4 robots. These robots
> > are
> > > > controlled completely by
> > > > the scientist who has a list of formations that
> > he
> > > > can tell his robots to
> > > > form.
> > > > So to show graphically, I have created a map of
> > > > what I'm thinking about.
> > > > X - player (the scientist)
> > > > + - the player controlled robots. Here's a few
> > > > possible formations:
> > > > + + + + ++
> > > > X or + X or X+
> > > > + + + +
> > > > So you can select a hud element and the robots
> > > > will go right into those
> > > > formations, defending the player.
> > > > How can I approach a feature this large?
> > > > Remember, these robots do not roam from their
> > > > assignment, they do not
> > > > behave on their own. Their primary objective is
> > to
> > > > attack any enemy who
> > > > fires apon the player or robot. And also to
> > attack
> > > > any enemy who's within a
> > > > very close range of the player (or robot).
> > > > Any ideas? -Greg
> > > > --
> > > >
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> > >
> > >
> > > --------My Website http://ammahls.com
> > > Lead Programer NightFall
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