-- [ Picked text/plain from multipart/alternative ] Hmmn. I'm not so paranoid about them bumping into a wall, so long as it tries to get back into formation. And no, I haven't looked at the NPC code. I was wondering if it's salvagable for a multiplayer mod.
On 9/14/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Have you looked at the npc code? > > You might be able to get them to be in formation if > they are with in a x radi of the player - such as a > box formartion > > Only fall back is if the ai gets stuck behind a door, > on a prop, or against a wall - the formation will get > broken > > The wepon idea to me - sounds best to work with, and i > fell has less chance of looking bad, and buging up > > --- Greg Lindquist <[EMAIL PROTECTED]> wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hmmn, I like the idea of making each formationi a > > new weapon, but I'm > > thinking of a more autonomous firing capability. We > > came up with the idea by > > relating it to Madden. When you have the ball, you > > select your play and your > > team follows accordingly. So, our GUI would have a > > little "playbook" on the > > right side that allows the player to select a > > formation from the "playbook" > > and the robots would occur accordingly. > > > > On 9/13/05, Adam amckern Mckern <[EMAIL PROTECTED]> > > wrote: > > > > > > A few ideas, that might get you started > > > > > > Each formation is a player weapon - of course this > > > weapon will not be directly attached to the > > player, > > > and it also alows less of a head shot canon ai - > > > becuse the player will need to press and hold > > there > > > fire button to make the bots shot > > > > > > Any Help? > > > > > > Adam > > > > > > --- Greg Lindquist <[EMAIL PROTECTED]> > > wrote: > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I'm thinking of building a new feature for a > > mod. > > > > The feature is pretty coder intensive, so I'll > > get > > > > right into it. I have a > > > > class based mod, where two teams battle it out > > in an > > > > underground > > > > environment. > > > > So, one of the classes that's being designed is > > a > > > > scientist type that has > > > > no weapons, except for 4 robots. These robots > > are > > > > controlled completely by > > > > the scientist who has a list of formations that > > he > > > > can tell his robots to > > > > form. > > > > So to show graphically, I have created a map of > > > > what I'm thinking about. > > > > X - player (the scientist) > > > > + - the player controlled robots. Here's a few > > > > possible formations: > > > > + + + + ++ > > > > X or + X or X+ > > > > + + + + > > > > So you can select a hud element and the robots > > > > will go right into those > > > > formations, defending the player. > > > > How can I approach a feature this large? > > > > Remember, these robots do not roam from their > > > > assignment, they do not > > > > behave on their own. Their primary objective is > > to > > > > attack any enemy who > > > > fires apon the player or robot. And also to > > attack > > > > any enemy who's within a > > > > very close range of the player (or robot). > > > > Any ideas? -Greg > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > > view > > > > the list archives, please visit: > > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > --------My Website http://ammahls.com > > > Lead Programer NightFall > > > > > > This email has been sent from Adam McKern, and is > > not one of the many spam > > > bots that use my email address. > > > If you receive an email that has not got this > > signature line, please > > > delate the email, and not respond in any way to > > it. > > > > > > > > > > > > __________________________________ > > > Yahoo! Mail - PC Magazine Editors' Choice 2005 > > > http://mail.yahoo.com > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > --------My Website http://ammahls.com > Lead Programer NightFall > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > If you receive an email that has not got this signature line, please > delate the email, and not respond in any way to it. > > > > __________________________________ > Yahoo! Mail - PC Magazine Editors' Choice 2005 > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

