Humm yes there is... like you know maybe they changed the way things are done. HL2 never used glow shells so there isn't any code for glow shells. You need to create a shader that does glow shell effect.
From: Nick <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] Graphics made easy (tm) Date: Fri, 16 Sep 2005 13:27:24 -0500 -- [ Picked text/plain from multipart/alternative ] I would also like to know about glow shells. There is NO reason why things that took only a few lines of code in hl1 should take incredibly more lines of code, in hl2. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

