Humm yes there is... like you know maybe they changed the way things are
done.
HL2 never used glow shells so there isn't any code for glow shells. You need
to create a shader that does glow shell effect.


From: Nick <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] Graphics made easy (tm)
Date: Fri, 16 Sep 2005 13:27:24 -0500

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[ Picked text/plain from multipart/alternative ]
I would also like to know about glow shells. There is NO reason why things
that took only a few lines of code in hl1 should take incredibly more lines
of code, in hl2.
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