Do it like the flashlight. A projected texture.
-----Original Message----- From: Imperio59 [mailto:[EMAIL PROTECTED] Sent: September 20, 2005 10:03 AM To: [email protected] Subject: [hlcoders] Applying textures to the world Yea, the title makes it sound like i need to use a decal, but it's a bit more complicated than that: I want to show a texture applied to the world geometry, and have it move around, and fit the terrain geometry and such... I looked at the decal functions, but I'm thinking it might be too costly to use that to apply a decal and delete it every frame (to move it's position)... It's basically like in World of Warcraft (if you've played it) where area effects for the mage get a circle on the ground to show where the spell will hit... Any ideas besides decals? -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.344 / Virus Database: 267.11.3/106 - Release Date: 19/09/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ NOD32 1.1224 (20050920) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

