Do it like the flashlight.

A projected texture.


-----Original Message-----
From: Imperio59 [mailto:[EMAIL PROTECTED]
Sent: September 20, 2005 10:03 AM
To: [email protected]
Subject: [hlcoders] Applying textures to the world

Yea, the title makes it sound like i need to use a decal, but it's a bit
more complicated than that:
I want to show a texture applied to the world geometry, and have it move
around, and fit the terrain geometry and such...
I looked at the decal functions, but I'm thinking it might be too costly
to use that to apply a decal and delete it every frame (to move it's
position)...

It's basically like in World of Warcraft (if you've played it) where
area effects for the mage get a circle on the ground to show where the
spell will hit...
Any ideas besides decals?


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