I dont know if Stuffie uses this, but he has made beer
can's projection spell part of the model (well his
warm up) - www.stuffteam.co.uk if u want to talk more
about this to him in person

--- "Tony \"omega\" Sergi"
<[EMAIL PROTECTED]> wrote:

> Do it like the flashlight.
>
> A projected texture.
>
>
> -----Original Message-----
> From: Imperio59 [mailto:[EMAIL PROTECTED]
> Sent: September 20, 2005 10:03 AM
> To: [email protected]
> Subject: [hlcoders] Applying textures to the world
>
> Yea, the title makes it sound like i need to use a
> decal, but it's a bit
> more complicated than that:
> I want to show a texture applied to the world
> geometry, and have it move
> around, and fit the terrain geometry and such...
> I looked at the decal functions, but I'm thinking it
> might be too costly
> to use that to apply a decal and delete it every
> frame (to move it's
> position)...
>
> It's basically like in World of Warcraft (if you've
> played it) where
> area effects for the mage get a circle on the ground
> to show where the
> spell will hit...
> Any ideas besides decals?
>
>
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