-- [ Picked text/plain from multipart/alternative ] Yeah I wonder why support for that is going away for that.
BTW it all still works. On 9/24/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Just loading up Half Life 2 to refresh the GCF I see > the error > > Initializing renderer... > Warning: using WorldTwoTextureBlend on a > non-displacement surface (material: > nature/blendgrassgravel001a). Support for this will go > away soon. > > On the Ravenholm Background map - i have not played > any of the other maps yet, but will valve be > supporting, or fixing there own Half Life 2 Maps to > complie with the update that will make the support go > away? > > I do not want to see Half Life 2 go puff! when the > support is take away - its such a fine bit of work. > > Thanks > > Adam > > -------- > My Website http://ammahls.com > Lead Programer NightFall > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > If you receive an email that has not got this signature line, please > delate the email, and not respond in any way to it. > > > > __________________________________ > Yahoo! Mail - PC Magazine Editors' Choice 2005 > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

