I'd have to agree with Teddy, it is quite irking to the development
community that this many problems have arisen. It is almost as if you have
no formal QA department that you go through, and that is just ridiculous. Do
you only test what you make money off of before a release? Even DoD:Source
has quite a few issues with it, and you publicly released it. It seems that
the standard for a development studio on the PC-platform is to just keep
releasing, and not thoroughly test your software. Just because you have the
ability to release patches instantaneously doesn't mean you shouldn't put
every single piece of your code through peer review or some sort of auditing
process.

        The amount of support you offer the community is almost laughable;
I've received better support from companies that I haven't even bought a
product from. It seems like some of the Valve programmers need a crash
course in unit testing, or the QA department (if it exists) needs to step up
to the plate. You can't assume that every single portion of code you write
is as if from God himself, because that only hurts your companies reputation
and the community at large.

        I hate to have done this massive rant on the mailing list, but it's
almost as if you aren't being held accountable by anyone for your mistakes.
I for one will not sit idly by while I put work into a project that,
ultimately, only you receive a profit on. I'd rather invest my blood, sweat,
and tears into someone else's platform if the level of support remains this
low. I applaud you for listening to the community at times and incorporating
some requests into the code base, it shows true effort. One area that would
provide tremendous amounts of help is if you release a source SDK update
before a steam update, and give us time to incorporate any changes you make
into our own code base. A large step in this direction would be to release
very WELL documented change logs, and not just document general changes. One
great sources of aggravation that we, the community, feel comes from the
lack of communication... especially when our products are left hanging for
days at a time, literally unplayable.

        I hope you take this message as an item to encourage you to do
better, and strive in the right direction... not a message meant to
criticize you for all wrong-doings. That gets us, the community and you
(Valve Software), nowhere and only ultimately hurts our relationship.

        Thank you.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Monday, September 26, 2005 8:57 PM
To: [email protected]
Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing
crashes

I've fixed all the shader issues in Dystopia, however there's no point
putting out an update till we get the SDK update, as there's still
quite a few crashes occuring in the engine code since the last update.

On 9/27/05, Alexander Galerakis <[EMAIL PROTECTED]> wrote:
> I'm not a coder or team member of Dystopia but when trying to start up
their
> modification (I'm fully updated, have a DX9.0c compatible GPU, latest
> drivers, clean and tidy PC, etc, not a PC newbie) it brings up this error:
>
> Game shader 'game_shader_generic_sample.dll' trying to override a base
> shader 'Bloom'.
>
> That pops up on start up and of course the game doesn't even start at all.
>
> ----- Original Message -----
> From: "Erik Johnson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday - 27/9/2005 03:06
> Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing
> crashes
>
>
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The release that went along with the DoD launch today should have fixed
> > the broken custom shaders in MODs.
> >
> > If people are still having trouble with this specific issue, let us
> > know.
> >
> > Erik
> >
> > ________________________________
> >
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> > Sent: Monday, September 26, 2005 9:31 AM
> > To: [email protected]
> > Subject: RE: [hlcoders] Last update has broken Mod shaders and is
> > causing crashes
> >
> >
> >
> > Still not working, same crashes with the error as stated before. The
> > problem
> > seems to be with the DLL tier0_s.dll.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
> > Sent: Sunday, September 25, 2005 11:03 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Last update has broken Mod shaders and is
> > causing
> > crashes
> >
> > Control Panel -> System -> Advanced tab -> Environment Variables button
> > -> look for "sourcesdk" in the list of System Variables.  This was also
> > after I ran the SourceSDK from the Play Games window in Steam and chose
> > "Refresh SDK Content".
> >
> > If that doesn't work, try the following:
> >
> > "c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
> > "<your mod's directory ie c:\mod\mod>"
> >
> > Then I suppose you can try attaching your debugger to it.
> >
> > Ben Everett wrote:
> >> Hmm... I'm still unable to get my mod to work when being launched from
> > VS.
> >> Same errors as before. I've tried using all of the tips you guys have
> > left
> >> but nothing as of yet. The sourcesdk env variable you are referring
> > to, is
> >> this in VS or Windows? Could you provide a example key-value pair?
> >>
> >> And any word on Valve as to a REAL solution? It's kind of disturbing
> > that
> >> they haven't responded to any of our issues (I know that I at least
> > check
> > my
> >> work e-mail on the weekends).
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>

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