I think steam rocks. It'd have been nice to get a SDK update sooner,
but steam itself (or at least the idea behind it) is good for
anti-piracy, anti-cheating, auto updating and online distribution. All
good things in my opinion.

On 9/27/05, Dan Partelly <[EMAIL PROTECTED]> wrote:
> You are not seeing the forest because of the trees. The shitty Steam is
> to blame. Should Valve had any common sense and valued its customers
> they would never had this Steam enforcing policy.
>
> Valve, your Steam sucks.
>
> Dan
>
>
> ----- Original Message -----
> From: "Alexander Galerakis" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, September 27, 2005 6:30 AM
> Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing
> crashes
>
>
> >I don't think it would be possible to release the SDK update before the
> > Steam/DoD: S releases... Wouldn't that mean that every single modification
> > out there would get HDR implemented before DoD: S' release, thus reduce
> > the
> > impact the game has and almost certainly lower its sales?
> >
> > As for caring about what brings them money, well, that's how every single
> > business in the world is run, and that's how Valve keeps its employers
> > paid
> > in order to keep working and provide the community with hopefully good
> > games...
> >
> > I don't think it needs to be said how much impact Valve had on the whole
> > modding community, perhaps second only to the original Quake...
> >
> > It's not like they sit on their asses laughing at the problems they cause,
> > they still need to keep employers paid thus they still need to put out
> > games
> > (and fulfill pre-release promises such as having DoD: S; people who bought
> > silver/gold have waited enough time for that), thus they are working on a
> > million and one things right now like improving the Source Engine,
> > supporting CS: S, putting out DoD: S, working on Aftermath, possibly TF2
> > and
> > God knows what else...
> >
> > Everyone pretty much agrees that the original HL2 release felt rushed
> > code/SDK wise (for whatever reason, not going to go into that), and
> > patches
> > like these, while they may break several things for people like you who
> > have
> > worked a long time on their projects, are ultimately for the better since
> > they improve the engine and fix existing problems and add much welcomed
> > functionality and features...
> >
> > This last patch seems to have broken things but IMO it only shows how
> > willing Valve is to help the community and provide patches FAST... Of
> > course
> > there's not enough time for testing purposes when you need to get the
> > thing
> > out because everyone is complaining his modification is not working
> > anymore...
> >
> > So just let's all keep giving our feedback to help resolve the issues that
> > much faster. I do believe that even though Valve wasn't really doing any
> > announcements about this, the patches show they were listening and are
> > trying to do the best and as soon as possible to help people...
> >
> > They could have simply said "wait for the SDK update to fix things up
> > yourself" but they didn't, they are trying to correct issues already while
> > finalising (or whatever) the next SDK update, which I'm sure you want as
> > much testing time as possible for it...
> >
> > Anyway, of course people should demand things but I don't think everyone
> > should act like they know what's going on behind the scenes and blame them
> > for untested products... What other company is giving you this much
> > freedom
> > with an engine incorporating this many features and is doing it with
> > better
> > support?
> >
> > I agree about the docmentation, that's a huge issue, but hopefully it will
> > in time be resolved... Perhaps Valve could recruit serious people from the
> > community to work together and fix that in the areas that are lacking the
> > most...
> >
> > /me crosses his fingers for a fast and solid SDK update and possibly a
> > patch
> > that fixes more things than it breaks even sooner than that...
> >
> > Go Valve :)
> >
> >
> > ----------
> > Mod HQ - http://ModHQ.notepadhax.com - Come get your Half-Life 2 news
> >
> > ----- Original Message -----
> > From: "Ben Everett" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday - 27/9/2005 05:38
> > Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing
> > crashes
> >
> >
> >> I'd have to agree with Teddy, it is quite irking to the development
> >> community that this many problems have arisen. It is almost as if you
> >> have
> >> no formal QA department that you go through, and that is just ridiculous.
> >> Do
> >> you only test what you make money off of before a release? Even
> >> DoD:Source
> >> has quite a few issues with it, and you publicly released it. It seems
> >> that
> >> the standard for a development studio on the PC-platform is to just keep
> >> releasing, and not thoroughly test your software. Just because you have
> >> the
> >> ability to release patches instantaneously doesn't mean you shouldn't put
> >> every single piece of your code through peer review or some sort of
> >> auditing
> >> process.
> >>
> >> The amount of support you offer the community is almost laughable;
> >> I've received better support from companies that I haven't even bought a
> >> product from. It seems like some of the Valve programmers need a crash
> >> course in unit testing, or the QA department (if it exists) needs to step
> >> up
> >> to the plate. You can't assume that every single portion of code you
> >> write
> >> is as if from God himself, because that only hurts your companies
> >> reputation
> >> and the community at large.
> >>
> >> I hate to have done this massive rant on the mailing list, but it's
> >> almost as if you aren't being held accountable by anyone for your
> >> mistakes.
> >> I for one will not sit idly by while I put work into a project that,
> >> ultimately, only you receive a profit on. I'd rather invest my blood,
> >> sweat,
> >> and tears into someone else's platform if the level of support remains
> >> this
> >> low. I applaud you for listening to the community at times and
> >> incorporating
> >> some requests into the code base, it shows true effort. One area that
> >> would
> >> provide tremendous amounts of help is if you release a source SDK update
> >> before a steam update, and give us time to incorporate any changes you
> >> make
> >> into our own code base. A large step in this direction would be to
> >> release
> >> very WELL documented change logs, and not just document general changes.
> >> One
> >> great sources of aggravation that we, the community, feel comes from the
> >> lack of communication... especially when our products are left hanging
> >> for
> >> days at a time, literally unplayable.
> >>
> >> I hope you take this message as an item to encourage you to do
> >> better, and strive in the right direction... not a message meant to
> >> criticize you for all wrong-doings. That gets us, the community and you
> >> (Valve Software), nowhere and only ultimately hurts our relationship.
> >>
> >> Thank you.
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Teddy
> >> Sent: Monday, September 26, 2005 8:57 PM
> >> To: [email protected]
> >> Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing
> >> crashes
> >>
> >> I've fixed all the shader issues in Dystopia, however there's no point
> >> putting out an update till we get the SDK update, as there's still
> >> quite a few crashes occuring in the engine code since the last update.
> >>
> >> On 9/27/05, Alexander Galerakis <[EMAIL PROTECTED]> wrote:
> >>> I'm not a coder or team member of Dystopia but when trying to start up
> >> their
> >>> modification (I'm fully updated, have a DX9.0c compatible GPU, latest
> >>> drivers, clean and tidy PC, etc, not a PC newbie) it brings up this
> >>> error:
> >>>
> >>> Game shader 'game_shader_generic_sample.dll' trying to override a base
> >>> shader 'Bloom'.
> >>>
> >>> That pops up on start up and of course the game doesn't even start at
> >>> all.
> >>>
> >>> ----- Original Message -----
> >>> From: "Erik Johnson" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Tuesday - 27/9/2005 03:06
> >>> Subject: RE: [hlcoders] Last update has broken Mod shaders and is
> >>> causing
> >>> crashes
> >>>
> >>>
> >>> > This is a multi-part message in MIME format.
> >>> > --
> >>> > [ Picked text/plain from multipart/alternative ]
> >>> > The release that went along with the DoD launch today should have
> >>> > fixed
> >>> > the broken custom shaders in MODs.
> >>> >
> >>> > If people are still having trouble with this specific issue, let us
> >>> > know.
> >>> >
> >>> > Erik
> >>> >
> >>> > ________________________________
> >>> >
> >>> > From: [EMAIL PROTECTED]
> >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> >>> > Everett
> >>> > Sent: Monday, September 26, 2005 9:31 AM
> >>> > To: [email protected]
> >>> > Subject: RE: [hlcoders] Last update has broken Mod shaders and is
> >>> > causing crashes
> >>> >
> >>> >
> >>> >
> >>> > Still not working, same crashes with the error as stated before. The
> >>> > problem
> >>> > seems to be with the DLL tier0_s.dll.
> >>> >
> >>> > -----Original Message-----
> >>> > From: [EMAIL PROTECTED]
> >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin
> >>> > Krenz
> >>> > Sent: Sunday, September 25, 2005 11:03 PM
> >>> > To: [email protected]
> >>> > Subject: Re: [hlcoders] Last update has broken Mod shaders and is
> >>> > causing
> >>> > crashes
> >>> >
> >>> > Control Panel -> System -> Advanced tab -> Environment Variables
> >>> > button
> >>> > -> look for "sourcesdk" in the list of System Variables.  This was
> >>> > also
> >>> > after I ran the SourceSDK from the Play Games window in Steam and
> >>> > chose
> >>> > "Refresh SDK Content".
> >>> >
> >>> > If that doesn't work, try the following:
> >>> >
> >>> > "c:\program files\steam\steam.exe" -applaunch
> >>> > 220 -dev -allowdebug -game
> >>> > "<your mod's directory ie c:\mod\mod>"
> >>> >
> >>> > Then I suppose you can try attaching your debugger to it.
> >>> >
> >>> > Ben Everett wrote:
> >>> >> Hmm... I'm still unable to get my mod to work when being launched
> >>> >> from
> >>> > VS.
> >>> >> Same errors as before. I've tried using all of the tips you guys have
> >>> > left
> >>> >> but nothing as of yet. The sourcesdk env variable you are referring
> >>> > to, is
> >>> >> this in VS or Windows? Could you provide a example key-value pair?
> >>> >>
> >>> >> And any word on Valve as to a REAL solution? It's kind of disturbing
> >>> > that
> >>> >> they haven't responded to any of our issues (I know that I at least
> >>> > check
> >>> > my
> >>> >> work e-mail on the weekends).
> >>> >>
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> >
> >>> >
> >>> >
> >>> > --
> >>> >
> >>> > _______________________________________________
> >>> > To unsubscribe, edit your list preferences, or view the list archives,
> >>> > please visit:
> >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> >
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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