I think steam rocks. It'd have been nice to get a SDK update sooner, but steam itself (or at least the idea behind it) is good for anti-piracy, anti-cheating, auto updating and online distribution. All good things in my opinion.
On 9/27/05, Dan Partelly <[EMAIL PROTECTED]> wrote: > You are not seeing the forest because of the trees. The shitty Steam is > to blame. Should Valve had any common sense and valued its customers > they would never had this Steam enforcing policy. > > Valve, your Steam sucks. > > Dan > > > ----- Original Message ----- > From: "Alexander Galerakis" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, September 27, 2005 6:30 AM > Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing > crashes > > > >I don't think it would be possible to release the SDK update before the > > Steam/DoD: S releases... Wouldn't that mean that every single modification > > out there would get HDR implemented before DoD: S' release, thus reduce > > the > > impact the game has and almost certainly lower its sales? > > > > As for caring about what brings them money, well, that's how every single > > business in the world is run, and that's how Valve keeps its employers > > paid > > in order to keep working and provide the community with hopefully good > > games... > > > > I don't think it needs to be said how much impact Valve had on the whole > > modding community, perhaps second only to the original Quake... > > > > It's not like they sit on their asses laughing at the problems they cause, > > they still need to keep employers paid thus they still need to put out > > games > > (and fulfill pre-release promises such as having DoD: S; people who bought > > silver/gold have waited enough time for that), thus they are working on a > > million and one things right now like improving the Source Engine, > > supporting CS: S, putting out DoD: S, working on Aftermath, possibly TF2 > > and > > God knows what else... > > > > Everyone pretty much agrees that the original HL2 release felt rushed > > code/SDK wise (for whatever reason, not going to go into that), and > > patches > > like these, while they may break several things for people like you who > > have > > worked a long time on their projects, are ultimately for the better since > > they improve the engine and fix existing problems and add much welcomed > > functionality and features... > > > > This last patch seems to have broken things but IMO it only shows how > > willing Valve is to help the community and provide patches FAST... Of > > course > > there's not enough time for testing purposes when you need to get the > > thing > > out because everyone is complaining his modification is not working > > anymore... > > > > So just let's all keep giving our feedback to help resolve the issues that > > much faster. I do believe that even though Valve wasn't really doing any > > announcements about this, the patches show they were listening and are > > trying to do the best and as soon as possible to help people... > > > > They could have simply said "wait for the SDK update to fix things up > > yourself" but they didn't, they are trying to correct issues already while > > finalising (or whatever) the next SDK update, which I'm sure you want as > > much testing time as possible for it... > > > > Anyway, of course people should demand things but I don't think everyone > > should act like they know what's going on behind the scenes and blame them > > for untested products... What other company is giving you this much > > freedom > > with an engine incorporating this many features and is doing it with > > better > > support? > > > > I agree about the docmentation, that's a huge issue, but hopefully it will > > in time be resolved... Perhaps Valve could recruit serious people from the > > community to work together and fix that in the areas that are lacking the > > most... > > > > /me crosses his fingers for a fast and solid SDK update and possibly a > > patch > > that fixes more things than it breaks even sooner than that... > > > > Go Valve :) > > > > > > ---------- > > Mod HQ - http://ModHQ.notepadhax.com - Come get your Half-Life 2 news > > > > ----- Original Message ----- > > From: "Ben Everett" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Tuesday - 27/9/2005 05:38 > > Subject: RE: [hlcoders] Last update has broken Mod shaders and is causing > > crashes > > > > > >> I'd have to agree with Teddy, it is quite irking to the development > >> community that this many problems have arisen. It is almost as if you > >> have > >> no formal QA department that you go through, and that is just ridiculous. > >> Do > >> you only test what you make money off of before a release? Even > >> DoD:Source > >> has quite a few issues with it, and you publicly released it. It seems > >> that > >> the standard for a development studio on the PC-platform is to just keep > >> releasing, and not thoroughly test your software. Just because you have > >> the > >> ability to release patches instantaneously doesn't mean you shouldn't put > >> every single piece of your code through peer review or some sort of > >> auditing > >> process. > >> > >> The amount of support you offer the community is almost laughable; > >> I've received better support from companies that I haven't even bought a > >> product from. It seems like some of the Valve programmers need a crash > >> course in unit testing, or the QA department (if it exists) needs to step > >> up > >> to the plate. You can't assume that every single portion of code you > >> write > >> is as if from God himself, because that only hurts your companies > >> reputation > >> and the community at large. > >> > >> I hate to have done this massive rant on the mailing list, but it's > >> almost as if you aren't being held accountable by anyone for your > >> mistakes. > >> I for one will not sit idly by while I put work into a project that, > >> ultimately, only you receive a profit on. I'd rather invest my blood, > >> sweat, > >> and tears into someone else's platform if the level of support remains > >> this > >> low. I applaud you for listening to the community at times and > >> incorporating > >> some requests into the code base, it shows true effort. One area that > >> would > >> provide tremendous amounts of help is if you release a source SDK update > >> before a steam update, and give us time to incorporate any changes you > >> make > >> into our own code base. A large step in this direction would be to > >> release > >> very WELL documented change logs, and not just document general changes. > >> One > >> great sources of aggravation that we, the community, feel comes from the > >> lack of communication... especially when our products are left hanging > >> for > >> days at a time, literally unplayable. > >> > >> I hope you take this message as an item to encourage you to do > >> better, and strive in the right direction... not a message meant to > >> criticize you for all wrong-doings. That gets us, the community and you > >> (Valve Software), nowhere and only ultimately hurts our relationship. > >> > >> Thank you. > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Teddy > >> Sent: Monday, September 26, 2005 8:57 PM > >> To: [email protected] > >> Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing > >> crashes > >> > >> I've fixed all the shader issues in Dystopia, however there's no point > >> putting out an update till we get the SDK update, as there's still > >> quite a few crashes occuring in the engine code since the last update. > >> > >> On 9/27/05, Alexander Galerakis <[EMAIL PROTECTED]> wrote: > >>> I'm not a coder or team member of Dystopia but when trying to start up > >> their > >>> modification (I'm fully updated, have a DX9.0c compatible GPU, latest > >>> drivers, clean and tidy PC, etc, not a PC newbie) it brings up this > >>> error: > >>> > >>> Game shader 'game_shader_generic_sample.dll' trying to override a base > >>> shader 'Bloom'. > >>> > >>> That pops up on start up and of course the game doesn't even start at > >>> all. > >>> > >>> ----- Original Message ----- > >>> From: "Erik Johnson" <[EMAIL PROTECTED]> > >>> To: <[email protected]> > >>> Sent: Tuesday - 27/9/2005 03:06 > >>> Subject: RE: [hlcoders] Last update has broken Mod shaders and is > >>> causing > >>> crashes > >>> > >>> > >>> > This is a multi-part message in MIME format. > >>> > -- > >>> > [ Picked text/plain from multipart/alternative ] > >>> > The release that went along with the DoD launch today should have > >>> > fixed > >>> > the broken custom shaders in MODs. > >>> > > >>> > If people are still having trouble with this specific issue, let us > >>> > know. > >>> > > >>> > Erik > >>> > > >>> > ________________________________ > >>> > > >>> > From: [EMAIL PROTECTED] > >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Ben > >>> > Everett > >>> > Sent: Monday, September 26, 2005 9:31 AM > >>> > To: [email protected] > >>> > Subject: RE: [hlcoders] Last update has broken Mod shaders and is > >>> > causing crashes > >>> > > >>> > > >>> > > >>> > Still not working, same crashes with the error as stated before. The > >>> > problem > >>> > seems to be with the DLL tier0_s.dll. > >>> > > >>> > -----Original Message----- > >>> > From: [EMAIL PROTECTED] > >>> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin > >>> > Krenz > >>> > Sent: Sunday, September 25, 2005 11:03 PM > >>> > To: [email protected] > >>> > Subject: Re: [hlcoders] Last update has broken Mod shaders and is > >>> > causing > >>> > crashes > >>> > > >>> > Control Panel -> System -> Advanced tab -> Environment Variables > >>> > button > >>> > -> look for "sourcesdk" in the list of System Variables. This was > >>> > also > >>> > after I ran the SourceSDK from the Play Games window in Steam and > >>> > chose > >>> > "Refresh SDK Content". > >>> > > >>> > If that doesn't work, try the following: > >>> > > >>> > "c:\program files\steam\steam.exe" -applaunch > >>> > 220 -dev -allowdebug -game > >>> > "<your mod's directory ie c:\mod\mod>" > >>> > > >>> > Then I suppose you can try attaching your debugger to it. > >>> > > >>> > Ben Everett wrote: > >>> >> Hmm... I'm still unable to get my mod to work when being launched > >>> >> from > >>> > VS. > >>> >> Same errors as before. I've tried using all of the tips you guys have > >>> > left > >>> >> but nothing as of yet. The sourcesdk env variable you are referring > >>> > to, is > >>> >> this in VS or Windows? Could you provide a example key-value pair? > >>> >> > >>> >> And any word on Valve as to a REAL solution? It's kind of disturbing > >>> > that > >>> >> they haven't responded to any of our issues (I know that I at least > >>> > check > >>> > my > >>> >> work e-mail on the weekends). > >>> >> > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > > >>> > > >>> > -- > >>> > > >>> > _______________________________________________ > >>> > To unsubscribe, edit your list preferences, or view the list archives, > >>> > please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

