Do you think that I do really care if any of you wake up
from the slumber ? Let the shit with "constructive"
criticism aside. Steam is a big piece of shit.
Face it, fanboy.
And , btw , Valve, can you please make with the next
Steam update the realtime radiosity lighting which you claim
is part of Source engine avaliable for use to modders ?
They really look forward to it. Its still mentioned on your web site :P
Dan
----- Original Message -----
From: "David Kiger" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, September 27, 2005 9:23 PM
Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing
crashes
--
[ Picked text/plain from multipart/alternative ]
Constructive criticism is a good thing. All of your points have at least
some validity to them, and the way you put it forward is a breath of fresh
air. Honestly, I don't believe many people (if any) have a problem with
anything you've posted. What gets people worked up are posts such as:
Shitty Shitty Steam and auto updates :P
Shity Shity system :P
Shity Shity sandbox which takes the ability to control updates from you.
and
You are not seeing the forest because of the trees. The shitty Steam is
to blame. Should Valve had any common sense and valued its customers
they would never had this Steam enforcing policy.
Valve, your Steam sucks.
Those examples are complete and utter garbage. There is absolutely nothing
constructive about them, and all they do is incite people to flame, both
in
disagreement and support. Personally, when I see stuff like that come
through, I almost wish Valve would moderate the mailing list and/or remove
the offending people.
On 9/27/05, Ben Everett <[EMAIL PROTECTED]> wrote:
I wasn't trying to bash Valve, far from it... more along the lines
of constructive criticism. If everyone thinks that (pardon my French)
everything they shit is gold, nothing will ever get done. Implementing a
new
shader effect is all good, but implementing new shaders should NOT cause
major problems with any other mod. If it does, that shows poor design and
QA
issues.
The main gripe that I have with Valve personally has to do with
their product release pipeline. It seems like the largest area where they
are lacking is in the QA arena. At my previous job writing network
management software, the QA team was a life saver. But you can't utterly
rely on the QA team to find everything, which is why before we even
released
a new feature or bug fix to QA it went through hours of unit testing (and
not just from the code author). And this does not reflect poorly on the
individual team members, but more so upon the management and their lack
of
understanding in Engineering practices.
I by no means meant for this thread to turn into a trolling fest, a
"Steam Sucks v Steam R0x0rs" brawl, or a central source of negativity. I
was
bringing up areas in which Valve seems to be VERY poorly performing in an
effort to help them improve.
--
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