Members of the community should be more informed of what Valve is up to, so that we can help out a lot more with feed back as mod developers
Why should they waste any time with you , or guys like you ? You are kidding yourself. The ammount of help and psositive feedback you can give is very low. Dont overrate yourself.
would really like to see Valve working with mod teams on a more personal level, not just big names like Dystopia, but all those mod teams
Dream. Is what you do best. Out here, in the real world, when you want consulting , you pay for it. Valve working with all mod teams on a personal level. Now, thats a sight to behold. And in the process they should also learn you guys elementar C programming and liniar algebra. :P Gimme a break.
and the devs are just left with what the guys at Valve are able to provide for us in their free time between major projects
And ? You had expected a goverment grant for this ? ----- Original Message ----- From: "Andrew (Bromfitsen)" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, September 28, 2005 2:30 AM Subject: Re: [hlcoders] Last update has broken Mod shaders and is causing crashes
-- [ Picked text/plain from multipart/alternative ] Ben has a lot of points that may or may not be agreed with, but his wording and concerns do definatly go to show that he acctually wants to see Valve produce the best product they can. I think that's the point we would all like to get accross to Valve, aswell. Members of the community should be more informed of what Valve is up to, so that we can help out a lot more with feed back as mod developers. The gap between genuine issues that need to be resolved and the production team at Valve would be far better off if they were more in sync with each other. However, illiterate kids going on about how much they hate the product drives that divide farther and farther apart. I would really like to see Valve working with mod teams on a more personal level, not just big names like Dystopia, but all those mod teams that should have the right to push the engine with their own creative ideas. Almost all the subscribers to this list are genuinly interested, excited and fascinated by what can be done with Source and what Valve is capable of. The support and interest has been better than some studios, however when the very group that you want to cater to is left in the dark for long periods of time, you will tend to see larger back lashes. The policy of "Don't tell anyone anything" that was used during the HL2 development, HL2 Release, DOD:S and even stillon TF2 doesn't seem to work that well when it comes to updates. I suppose the really sad thing in the end is, that they are indeed a company and they are more likely to gear their policies toward the likes of Dan Paterlly because mod devs aren't the ones buying up CSS and DODS by the millions, and the devs are just left with what the guys at Valve are able to provide for us in their free time between major projects. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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