This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Create your own material, since the last update they removed the material...
materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR0", 256, 256, RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE ); materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR1", 256, 256, RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE ); Regards, ----- Original Message ----- From: "Teddy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, October 03, 2005 8:58 AM Subject: [hlcoders] _rt_SmallHDR0 problems > Hey gang, > > I'm trying to code a shader that uses the _rt_SmallHDR0 & > _rt_SmallHDR1 render target textures via the GetSmallBufferHDR0() > function, but anything i render to it just comes back with a > checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1 > render targets, but they don't seem to be a very high resolution... > > Anyone else had probs with these? > > Cheers, > Teddy > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

