This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Create your own material, since the last update they removed the material...

materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR0", 256, 256, 
RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE );

materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR1", 256, 256, 
RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE );

Regards,

----- Original Message -----
From: "Teddy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 03, 2005 8:58 AM
Subject: [hlcoders] _rt_SmallHDR0 problems


> Hey gang,
>
> I'm trying to code a shader that uses the _rt_SmallHDR0 &
> _rt_SmallHDR1 render target textures via the GetSmallBufferHDR0()
> function, but anything i render to it just comes back with a
> checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1
> render targets, but they don't seem to be a very high resolution...
>
> Anyone else had probs with these?
>
> Cheers,
> Teddy
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to