Cool, that fixed it. Thanks! On 10/3/05, Sylvain Rochette <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Create your own material, since the last update they removed the material... > > materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR0", 256, 256, > RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE ); > > materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR1", 256, 256, > RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE ); > > Regards, > > ----- Original Message ----- > From: "Teddy" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, October 03, 2005 8:58 AM > Subject: [hlcoders] _rt_SmallHDR0 problems > > > > Hey gang, > > > > I'm trying to code a shader that uses the _rt_SmallHDR0 & > > _rt_SmallHDR1 render target textures via the GetSmallBufferHDR0() > > function, but anything i render to it just comes back with a > > checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1 > > render targets, but they don't seem to be a very high resolution... > > > > Anyone else had probs with these? > > > > Cheers, > > Teddy > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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