Cool, that fixed it. Thanks!

On 10/3/05, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
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> Create your own material, since the last update they removed the material...
>
> materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR0", 256, 256, 
> RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE );
>
> materials->CreateNamedRenderTargetTexture( "_rt_SmallHDR1", 256, 256, 
> RT_SIZE_FULL_FRAME_BUFFER, IMAGE_FORMAT_ARGB8888, MATERIAL_RT_DEPTH_NONE );
>
> Regards,
>
> ----- Original Message -----
> From: "Teddy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, October 03, 2005 8:58 AM
> Subject: [hlcoders] _rt_SmallHDR0 problems
>
>
> > Hey gang,
> >
> > I'm trying to code a shader that uses the _rt_SmallHDR0 &
> > _rt_SmallHDR1 render target textures via the GetSmallBufferHDR0()
> > function, but anything i render to it just comes back with a
> > checkerboard texture. I found another _rt_SmallFB0 & _rt_SmallFB1
> > render targets, but they don't seem to be a very high resolution...
> >
> > Anyone else had probs with these?
> >
> > Cheers,
> > Teddy
> >
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> >
> >
> >
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