http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Might make a good read. Jean-René Bédard wrote:
[ Converted text/html to text/plain ] Hi, We started our mod with the option (Start a mod from scratch) and we notice that in a multiplayer game, there is latency between the actual player model and the collision boxes. So a traceline fired directly on the moving entities such as a character doesnt really inflict damange to him since the hitbox is lagging behind. I noticed that it is not the case in HL2MP nor as in CS:S. How can we fix this? Thanks, Deslock _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ NOD32 1.1241 (20051004) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com
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