http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Might make a good read.

Jean-René Bédard wrote:
[ Converted text/html to text/plain ]
Hi,

We started our mod with the option (Start a mod from scratch) and we
notice
that in a multiplayer game, there is latency between the actual player
model
and the collision boxes. So a traceline fired directly on the moving
entities
such as a character doesnt really inflict damange to him since the
hitbox is
lagging behind. I noticed that it is not the case in HL2MP nor as in
CS:S. How
can we fix this?

Thanks,
Deslock
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