Hello,
i think:
when i see an player strafing to the left side, than i shooting left before
the player (becouse the bullet flight time)
BUT when the player stops i have ca 0,5 - 1 second to shot left before the
player becouse the hitboxe is dont moved back over the player in this range!
I think this is an bug bug... :)
In real live i have to shoot before the people when he runns but when he
stops i dont hold before than i have to aim.. and there is no way in the
source engine becouse the hitbox calculation... for me this is an bug (an
way made easy...)
width friendly reguards
----- Original Message -----
From: "Tom Edwards" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 06, 2005 10:29 PM
Subject: Re: [hlcoders] collision boxes latency
They re-sync when you shoot <http://media.putfile.com/SourceHITBOX82>.
It doesn't happen all the time for obvious reasons...
Andrew Foss wrote:
sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that
the hitboxes move faster than the player, unless you're shooting at
them, at least as far as I've been able to tell.
On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote:
Hello,
the problem is the hitbox calculation...
When you strafe left, your hitbox get out of the model on the left
side...
So when you shoot there is no fligth time calculation...
When you now move foreward and stop on an wall to get cover than your
hitbox
can stay before the wall as result as the hitbox calculation...
the hitbox than take i think ca 0,5 - 1 second to get back over the
standing
model...
So i think there is no way to aim realy like a pro gamer in cs1.6
Its only luck to kill an player becouse you have to aim left before an
player when he is moving to the left side...
So many of kills get on the account of the hitbox calculation... its not
an
nice way to calculate it but the simplest way...
width friendly greatings
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