Ah ok.
I had a funny feeling it might be something like that.
It was the TEAM_COMBINE, TEAM_REBELS that confused me a tad :P

Thanks

Paul


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Steve Rabouin
> Sent: Mon 10 October 2005 23:29
> To: [email protected]
> Subject: Re: [hlcoders] Max amount of Teams on a MP Team game?
>
> --
> [ Picked text/plain from multipart/alternative ]
> There is no limit on the amount of teams, your code will
> define that limit.
> The RandomInt is a function that takes a range. So, if you'd put
> RandomInt(0, 4) it would return a number between 0 and 4.
>
> On 10/10/05, Paul Kirby <[EMAIL PROTECTED]> wrote:
> >
> > Hello All
> >
> > I am just wondering on the amount of teams you can have on
> a multi player
> > mod?
> >
> > Because I have noticed the following from
> > CHL2MP_Player::PickDefaultSpawnTeam():
> >
> > ChangeTeam( random->RandomInt( TEAM_COMBINE, TEAM_REBELS ) );
> >
> > And RandomInt() only accepts 2 arguments :(
> >
> > I was hoping for the following type of teams:
> > Vampire, Werewolf (Bad team).
> > Slayer, Preacher (Good Team).
> >
> > Basically 4 or more teams.
> >
> > Or would it be easier and better to still have 2 teams but
> use different
> > classes?
> > That way we could have more different type of players :)
> >
> > It also must be possible to have more than 2 teams, because
> how did they
> > do
> > it in those VIP maps on CS.
> >
> > I know having more teams will require more code than if I had used
> > different
> > classes.
> >
> > Any ideas or help would be great.
> >
> > Thanks in advance.
> >
> > Paul
> >
> --
>
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