--
[ Picked text/plain from multipart/alternative ]
What do you mean by "running?" Join a team?

L. Duke


On 10/17/05, garry <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I recently fixed a similar bug in GMod.
> It turns out that the bots aren't fake client's when they spawn, it only
> sets the fakeclient flag when they're running.
>
> On 10/17/05, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm using Engine::CreateFakeClient() in a DOD:S server plugin. The fake
> > clients cause the admin plugin (Mani in this case) to crash the server
> > when
> > messages are sent out. Mani said he does not add the player to the
> > recipient
> > filter if IPlayerInfo::IsFakeClient() returns true.
> >
> > So I checked, and IPlayerInfo::IsFakeClient() returns FALSE on the bots
> > created with Engine::CreateFakeClient().
> >
> > L. Duke
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to