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Yeah, well, pretty much any time after it's spawned.
 A lot of my stuff in GMod/Lua gets called when a player spawned. So when
you spawned a bot my toolmodes/Lua wouldn't be able to tell the difference
between the bot and a real person. This was most obvious for things like the
GetClientConVarValue(?) stuff, since the bot would spam the console with
"gm_blahblah unknown client convar" etc.
 In your own mod you can override the way the bots are put in the server -
so you can fix it yourself. I don't know whether this is possible using a
server plugin though.

 On 10/17/05, LDuke <[EMAIL PROTECTED]> wrote:
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> What do you mean by "running?" Join a team?
>
> L. Duke
>
>
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