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I am afraid I cannot help you with your queries. However, would you mine if
I asked what the purpose of your invistigation in the VGUI:HTML control? I
am interested as I have been considering the possibility of an in-game web
browser. Do you think such an application be practical to implement using
Source's VGUI?

On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
>
> I've tried messing around with the vgui::HTML widget for various VGUI
> elements, and noticed that scrolling via scrollbar does not work, it's
> apparently memory inefficient as trying to use the scrollbar lags the
> game, and the bitmap texture is not repainted behind the scrollbars
> despite what is in the coding. Does anyone know of any sort of fixes
> for this, or for Valve, is this ever going to be fixed? I've asked
> around at other places and have not heard of any fixes for this yet, and
> I'm hoping that I'm not going to have to keep it at a tiny window that
> text has to fit in or else be cut off due to scrollbars being disabled.
>
> Also, I've been trying to change the position of the flashlight to be at
> a certain place on the body rather than a random point on the chest. I
> have looked into the code, and am pretty sure I know where to put it. I
> assume that any attachments I put the flashlight on go to the world
> model? I tried attaching it to a point on the view model (for first
> person) but it still seems to come from the center of the body (while in
> first person) and is very jumpy and erratic - only after standing still
> for a few seconds does the light have smooth movement.
>
> Does anyone have any insight into either of these?
>
> Thanks,
> -- Andrew
>
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