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I feel somewhat like a dunce. If you increase the server command
sv_maxvelocity past 3500 to whatever value you are trying to achieve, the
value does not get clamped, and the entity flys along unaffected...


Thanks everyone for their ideas :D

On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
>
> The paths the crossbow take after that speed is breached are quite
> predictable. It looks as if their vectors are changed to fly in a certain
> orientation towards a point in one of 8 quadrants....
>
> On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> >
> > There is indeed a maximum velocity that is possible for anything to move
> > in the source engine. 3500 does sound about right, I know it is
> > somewhere up there. Any velocities after this threshold are completely
> > unpredictable and just fly off everywhere. Like Aditya said, this was
> > mainly found after someone tried upping the crossbolt speed and after a
> > certain speed the crossbolt would just fly off in random directions.
> >
> > -- Andrew
> >
> > Aditya Gaddam wrote:
> >
> > >This value is apparently hardcoded in somewhere. You can't actually
> > >have models travelling that fast. Don't know why, but whenour mod
> > >tried to make ther crossbow shoot a faster rod, it just freaked like
> > >you said. But yeah, check the weapon code, I remember seeing a comment
> > >from the devs that there is some limit.
> > >
> > >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>--
> > >>[ Picked text/plain from multipart/alternative ]
> > >>I have tried several methods to accelerate an entity after its
> > creation and
> > >>have noticed an odd effect. If the Velocity (or vector magnitude for
> > that
> > >>matter) of that entity exceeds ~3500 it veers off towards one corner
> > of the
> > >>screen or another based on what corner of the level you are aiming at.
> > Is
> > >>there something special I am missing? Am I forgetting some rule about
> > >>vectors? What is so special about this number "3500". This is posted
> > out of
> > >>pure frustration... I can post sample code to demonstrate what I'm
> > doing if
> > >>you believe the problem lay in my methods..
> > >>
> > >>Thanks in advance :)
> > >>--
> > >>
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> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >--
> > >http://www.pixelfaction.com
> > >AIM:ApeWithABrain
> > >
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> > >
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> > >
> >
> >
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