-- [ Picked text/plain from multipart/alternative ] I feel somewhat like a dunce. If you increase the server command sv_maxvelocity past 3500 to whatever value you are trying to achieve, the value does not get clamped, and the entity flys along unaffected...
Thanks everyone for their ideas :D On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > > The paths the crossbow take after that speed is breached are quite > predictable. It looks as if their vectors are changed to fly in a certain > orientation towards a point in one of 8 quadrants.... > > On 10/20/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > There is indeed a maximum velocity that is possible for anything to move > > in the source engine. 3500 does sound about right, I know it is > > somewhere up there. Any velocities after this threshold are completely > > unpredictable and just fly off everywhere. Like Aditya said, this was > > mainly found after someone tried upping the crossbolt speed and after a > > certain speed the crossbolt would just fly off in random directions. > > > > -- Andrew > > > > Aditya Gaddam wrote: > > > > >This value is apparently hardcoded in somewhere. You can't actually > > >have models travelling that fast. Don't know why, but whenour mod > > >tried to make ther crossbow shoot a faster rod, it just freaked like > > >you said. But yeah, check the weapon code, I remember seeing a comment > > >from the devs that there is some limit. > > > > > >On 10/20/05, Dylan Wreggelsworth <[EMAIL PROTECTED]> wrote: > > > > > > > > >>-- > > >>[ Picked text/plain from multipart/alternative ] > > >>I have tried several methods to accelerate an entity after its > > creation and > > >>have noticed an odd effect. If the Velocity (or vector magnitude for > > that > > >>matter) of that entity exceeds ~3500 it veers off towards one corner > > of the > > >>screen or another based on what corner of the level you are aiming at. > > Is > > >>there something special I am missing? Am I forgetting some rule about > > >>vectors? What is so special about this number "3500". This is posted > > out of > > >>pure frustration... I can post sample code to demonstrate what I'm > > doing if > > >>you believe the problem lay in my methods.. > > >> > > >>Thanks in advance :) > > >>-- > > >> > > >>_______________________________________________ > > >>To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > >> > > > > > > > > >-- > > >http://www.pixelfaction.com > > >AIM:ApeWithABrain > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

