The .PHY file should be in the same folder as the model you decomplied(ubless you used the SDK Model)
--- Matthew Lewis <[EMAIL PROTECTED]> wrote: > Sounds likely. But the thing is that the decompiler > didn't produce a .phy file. > I was also unable to find one in the sample player > models provided in the SDK. > I read thru the .qc files looking for a hint as to > where the phy file might be, > but didn't find one. There must be one somewhere. > The question is 'where?". > > > >It sounds like your process isn't producing an > equivalent .phy file. > >Try using the original file. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

