Eventhough i have not looked into this effect, grep gives me an idea UTIL_BloodSpray( (forward * 4 ) + ( pEnt->EyePosition() + pEnt->WorldSpaceCenter() ) * 0.5f, forward, BLOOD_COLOR_RED, 4, FX_BLOODSPRAY_ALL );
If i understand this, you can spray red, and green (Alien). Best to look at, and read from line 950 - 1300 in effects.cpp --- c0ldfyr3 <[EMAIL PROTECTED]> wrote: > Im sorry if this has been discussed before, but > whenever I try and use the > ITempEntsSystem->BloodSpray it emits alot of > unmaterialed purple squared > blood. > > Does anyone know why ? I see no params anywhere for > a material to use... > > Thanks in advance. > > -c0ld > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

