Eventhough i have not looked into this effect, grep
gives me an idea

UTIL_BloodSpray( (forward * 4 ) + (
pEnt->EyePosition() + pEnt->WorldSpaceCenter() ) *
0.5f, forward, BLOOD_COLOR_RED, 4, FX_BLOODSPRAY_ALL
);

If i understand this, you can spray red, and green
(Alien).

Best to look at, and read from line 950 - 1300 in
effects.cpp


--- c0ldfyr3 <[EMAIL PROTECTED]> wrote:

> Im sorry if this has been discussed before, but
> whenever I try and use the
> ITempEntsSystem->BloodSpray it emits alot of
> unmaterialed purple squared
> blood.
>
> Does anyone know why ? I see no params anywhere for
> a material to use...
>
> Thanks in advance.
>
> -c0ld
>
>
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