As default, PCH (Pre Complied Headers) are on. These
put all the header files into a projectname.PCH file,
and some times dont update when you complie.

The idea of the PCH is a partialy complied header file
set (much like a .lib), to help speed the complier,
and linker up.

Thats why i said what i did, about a PCH.

Adam

--- "Dan Stevens (IAmAI)"
<[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> If there are any syntactical errors, they should be
> picked up by the
> compiler, shouldn't they?
>
> On 28/10/05, Ignacio Martín <[EMAIL PROTECTED]>
> wrote:
> >
> > Thank you for your reply!
> > I´ll give it a try. I have tryed all but running
> a release build in
> > VS. However, I don´t understand why the memory
> bug only happens
> > running it in steam.
> > ;)
> >
> > 2005/10/27, Adam amckern Mckern
> <[EMAIL PROTECTED]>:
> > > It sounds like its a bug in your code.
> > >
> > > Run the mod via a relase build in VS (same as
> debug
> > > but wont be laggy), and when the memory bug
> comes up,
> > > the debugger should dump you into the code,
> other
> > > wise, there might be a debug box that will come
> up
> > > where you can enter into the debugger.
> > >
> > > With your symptoms, it can be ANY thing that is
> > > causing the repaint to lag. It might even be as
> simple
> > > as missing a } in one of your headers thats in
> the
> > > PCH.
> > >
> > > Adam
> > >
> > > --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote:
> > >
> > > > I don�t can�t remember exactly how long
> I�ve
> > > been
> > > > experiencing this
> > > > problem, but I try to explain it.
> > > >
> > > > Whenever the mod is launched (it doesn�t
> matter if
> > > > it is debbuging
> > > > from VS2003 or from steam) the painting of the
> menu
> > > > and console and
> > > > other gui elements (before loading) seems to
> be
> > > > quite slow. Then, when
> > > > I load a map, if the mod was launched from
> steam it
> > > > crashes with this
> > > > message (note that this is a traslation from
> > > > spanish):
> > > > The instruction at "0x241ad907" referenced
> memory at
> > > > "0x0d80b128". The
> > > > memory could not be "read"
> > > >
> > > > Whenever I try it from VS2003 it works, but
> > > > repainting is really slow.
> > > >
> > > > As I write a friend of mine tells me that he
> does
> > > > not even manage to
> > > > start the mod. Any idea?
> > > >
> > > > I would appreciate your help. Thanks.
> > > >
> > > >
> _______________________________________________
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> > >
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> > > >
> > > >
> > >
> > >
> > > --------
> > >
> > > My Website http://www.ammahls.com
> > > Lead Programer NightFall
> http://www.nightfallmod.net/
> > > Developer of CST and ZHLT 3.0 http://www.zhlt.tk
> > >
> > > This email has been sent from Adam McKern, and
> is not one of the many
> > spam bots that use my email address.
> > >
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> > >
> > >
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>
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>


--------

My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net/
      Developer of CST and ZHLT 3.0 http://www.zhlt.tk

This email has been sent from Adam McKern, and is not one of the many spam bots 
that use my email address.

If you receive an email that has not got this signature line, please delate the 
email, and not respond in any way to it.



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