I think itâs in the little status bar down the bottom of hammer, and itâs the origin vector in the code. Right?
--- Yes --- Also, the numbers would relate to when the designer placed the node. Its like spawn points, the first spawn will always spawn the first player, and spawn points there after, will spawn the next set of players for that round - in the tree that they are placed. The .MAP (or .VMF) is hiarcy controlled, and the highest placed entity, is always used first. Adam --- Draco <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I think its in the little status bar down the bottom > of hammer, and its the > origin vector in the code. right? > > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

