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On 10/30/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> I think amazon uses a database refrence for the user
> account to track what they would more lilkly buy.

Sure... that seems pretty clear.

You can do this, however, i dont know how many people
> you wish to force into havin an account to download a
> map - i know for one, it wont be me.

I think I made this unclear -- all the user would have to do is vote for the
map he likes in game, or visit a website and provide his steam ID and vote
for the maps he's played recently. Steam IDs would take care of everything
-- no separate accounts needed.

My real question is about the Steam IDs from server queries. Any ideas?

Thanks,
Mike

--- Michael Fischer <[EMAIL PROTECTED]> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Is there any way to get the Steam IDs of players in
> > a given server without
> > joining? I'm asking because the Source server query
> > protocol doesn't appear
> > to support this, but typing 'status' in the console
> > will do it (so, privacy
> > doesn't seem to be a concern with this).
> >
> > I'm currently tracking some map popularity
> > statistics
> >
> here<http://ascendancy.us.to/realtime/all_maps.shtml>,
> > but my goal is to create a system that tracks users'
> > preferences for maps
> > much like Amazon.com <http://Amazon.com> <http://Amazon.com> tracks
> > users' preferences for
> > products (e.g., customers who bought a Chopin CD are
> > much less likely to buy
> > a Metallica CD than someone who bought one of Linkin
> > Park's CDs). The
> > problem I'm trying to solve is how to find new maps
> > for players that they
> > would probably want to play. Two possible paths are
> > external tracking using
> > Steam IDs as above, or an in-game voting mechanism
> > like a server plug-in.
> >
> > Thanks,
> > Mike
> > --
> >
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