In the client project, open up the code for your "C_" entities that
you've coded where you set the macro "DECLARE_CLIENTCLASS" and created a
receive table via "IMPLEMENT_CLIENTCLASS_DT( C_Entity, DT_Entity,
CEntity)".  Find the corresponding server side entity you made where
"IMPLEMENT_SERVERCLASS_ST( CEntity, DT_Entity )".  Look at each line of
your receive table checking to make sure that each line with a
"RecvProp..." macro has a corresponding "SendProp..." in the send table
with the exact same variable names.  If you had "SendPropInt(
SENDINFO(m_iCounter) )" in the send table but then had "RecvPropInt(
RECVINFO(m_iCountre) )" in the receive table, you would get the error
about tables differing because of the lack of matching send and receive
variable.

I also didn't mean to say "both the client receive tables."  There
should only be one receive table for every send table.

Greg Lindquist wrote:
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Not that I'm trying to butt in, but how would one check their client tables?

On 11/4/05, Michael Kramer <[EMAIL PROTECTED]> wrote:

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Thanx will try, and I will let you guys know what happens
On 11/3/05, Justin Krenz <[EMAIL PROTECTED]> wrote:

This is actually talking about your Send and Receive tables. Check all
of your entities to make sure that both the client receive tables are
set to receive all variables that the server side version sends.

Michael Kramer wrote:

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For my Half-Life 2.5 DM (Half-Life Revolution) mod, when people can

run

dedicated servers fine, but when they try and join them they get


Disconnect: Server uses different class tables.
Disconnect: Server uses different class tables.

I do not know if this is a programming error or what. Have
any of you guys seen this before?

Thanx-

-Michael Kramer
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