-- [ Picked text/plain from multipart/alternative ] I'm experiencing some significant errors with the Linux version of my mod. It builds without running into any errors with gcc version 3.4.4 on Fedora Core 3. It loads just fine with ./srcds_run. Clients can even connect without any problems. That's where it all falls apart. When clients connect, the game begins to behave erratically. Weapon animations don't play correctly, third person animations don't play at all, guns discharge half or all of their ammo in one shot, props, such as explosive barrels, will spawn in the wrong positions or won't spawn at all, and NPC's, which we've had working for some time now, just stand still and play their idle animations. The exact same build works perfectly on Windows while running as a dedicated server and nothing inside the LINUX ifdef statements has been touched.
I thought that perhaps one of the compiler options in gcc, like -O3, was causing this, but it doesn't seem to matter how they are set. The Linux machine acting as our dedicated server can run any other game just fine. It has no problems hosting hl2mp or CS:S. Has anyone else run into a situation similar to this? Thanks, Greg Houston -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

