-- [ Picked text/plain from multipart/alternative ] I've seen a lot of similar stuff happen when it can't find the animations/models on the server.
The server uses the viewmodels a lot to determine the length of time for things like reload etc - if it can't find the model then the time is set to 0 so you reload instantly. On 11/6/05, Greg Houston <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I'm experiencing some significant errors with the Linux version of my mod. > It builds without running into any errors with gcc version 3.4.4 on Fedora > Core 3. It loads just fine with ./srcds_run. Clients can even connect > without any problems. That's where it all falls apart. When clients > connect, > the game begins to behave erratically. Weapon animations don't play > correctly, third person animations don't play at all, guns discharge half > or > all of their ammo in one shot, props, such as explosive barrels, will > spawn > in the wrong positions or won't spawn at all, and NPC's, which we've had > working for some time now, just stand still and play their idle > animations. > The exact same build works perfectly on Windows while running as a > dedicated > server and nothing inside the LINUX ifdef statements has been touched. > > I thought that perhaps one of the compiler options in gcc, like -O3, was > causing this, but it doesn't seem to matter how they are set. The Linux > machine acting as our dedicated server can run any other game just fine. > It > has no problems hosting hl2mp or CS:S. Has anyone else run into a > situation > similar to this? > > Thanks, > Greg Houston > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

