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I've seen a lot of similar stuff happen when it can't find the
animations/models on the server.

The server uses the viewmodels a lot to determine the length of time for
things like reload etc - if it can't find the model then the time is set to
0 so you reload instantly.

On 11/6/05, Greg Houston <[EMAIL PROTECTED]> wrote:
>
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> I'm experiencing some significant errors with the Linux version of my mod.
> It builds without running into any errors with gcc version 3.4.4 on Fedora
> Core 3. It loads just fine with ./srcds_run. Clients can even connect
> without any problems. That's where it all falls apart. When clients
> connect,
> the game begins to behave erratically. Weapon animations don't play
> correctly, third person animations don't play at all, guns discharge half
> or
> all of their ammo in one shot, props, such as explosive barrels, will
> spawn
> in the wrong positions or won't spawn at all, and NPC's, which we've had
> working for some time now, just stand still and play their idle
> animations.
> The exact same build works perfectly on Windows while running as a
> dedicated
> server and nothing inside the LINUX ifdef statements has been touched.
>
> I thought that perhaps one of the compiler options in gcc, like -O3, was
> causing this, but it doesn't seem to matter how they are set. The Linux
> machine acting as our dedicated server can run any other game just fine.
> It
> has no problems hosting hl2mp or CS:S. Has anyone else run into a
> situation
> similar to this?
>
> Thanks,
> Greg Houston
> --
>
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